The big question every year is always how to make the class more interactive. The girls who come to GetSET are great -- smart and motivated -- but after six hours of lectures and working through exercises, anyone, of any age, is going to glaze over. Especially when it's their first introduction to programming and they only have a day to learn it. People learn better when they're asking questions, thinking and solving problems, not just listening or following instructions.
For years I've heard vague references to "programming a person" as an exercise for teaching the basic idea of programming. The idea is to get the students to come up with step-by-step instructions for someone to do something -- say, walk across the room and pick up a water bottle -- so they realize how specific you have to be. It also solves another problem: giving everyone a break from sitting still and focusing on a computer screen.
But how do you really do it? What kind of problems work best in practice? How much time should you allow? If you have a volunteer carrying out the instructions, how do you keep them from skipping steps? Surprisingly, I couldn't find anything written up to help an inexperienced would-be teacher of programming.
What I needed was a chance to try out some ideas, or watch someone with more of a clue on this sort of teaching. This year, I found opportunities for both.
First try: Toastmasters
One of the reasons I love Toastmasters, especially with a small and friendly club like Coherent Communicators, is that it offers a safe place to try new presentation techniques and get good feedback about what does and doesn't work. So I made my first try at a Toastmasters meeting a few weeks before the GetSET workshop.
I allowed 15-20 minutes for the exercise. I explained to the audience that I wanted them to get me to turn left, walk over to the easel at the side of the room, touch it, turn around, walk back to the lectern, pick up the gavel and pound it on the lectern. I would solicit a command from them, write it on the whiteboard, then carry out the command and ask for the next command.
The day's audience was a fairly even mix of techies and non. I had wondered whether the audience would be widely mixed in how specific their instructions were, but they were fairly uniform -- mostly along the lines of "Turn 90 degrees left." "Take 5 steps." "Take 2 more steps". Of course, there were a few joking suggestions from the techies, like "send an electrical impulse from your brain to your left quadriceps", that you wouldn't expect with a high school group, but mostly everyone was on the same page.
When I got near the easel, we hit "Raise your right arm". (Oops, not close enough yet.) "Um ... lean forward about a foot?" A good illustration of being specific ... just the sort of thing I was hoping for.
They got me back to the lectern, got me to pick up the gavel (I was letting them skip a few steps by this point) ... and improvised a little, getting me to knock my head rather than the lectern. That was fun, and got some laughs ... it worked well.
I had hoped to do a second run where I guided them into understanding a while loop ("while (not yet to the easel), take another step"). But seeing a yellow light from the timer, I opted for a quick explanation of how a loop would work rather than guiding the audience into it. I found out later that the timer had hit the wrong button and only given me 8 minutes rather than my requested 15-20 ... so 20 minutes actually would have been plenty of time to cover loops as well as basic instructions. Disappointing ... but I was surprised we'd gotten so much done in so little time.
- Draft a volunteer to write the instructions on the board. It was distracting and time-wasting to run back from the side of the room to write each new instruction.
- You can teach the basic concepts in less than ten minutes.
Try 2: "Program a blind robot"
For the real workshop, I had help in the form of Esther Heller, an experienced girl scout leader as well as many year GetSET veteran. Esther had done exercises like this before and was willing to take the lead; I was looking forward to learning from her. We had discussed two different variants, and decided to try both of them at different times during the day.
For the first variant, we waited until mid-morning when the class was bogging down a bit and looked like they needed a break. Esther called for two volunteers: one programmer and one robot. The girl playing the robot was blindfolded with a bandanna and escorted to the door of the room, while Esther whispered the task to the other girl. The task was something like walking over to a water bottle, picking it up, walking over to another girl and handing it to her -- though the rest of us didn't know that until it was completed.
The instructions suggested by the girls were quite similar to the ones I'd heard in Toastmasters. There was lots of "Take 5 steps" ... "take two more steps", guessing at how many steps it would take to get from one place to another. No one came up with anything like a loop or conditional. I'd wondered if anyone would try remote control -- "walk" then wait until the right moment to yell "STOP!" -- but no one did.
The blindfolding worked really well. I'd worried that with a volunteer chosen to be the robot, she might skip steps she hadn't been given. But if the "robot" is blindfolded and doesn't know the task, she can't skip steps; she can only do what she's programmed to. The only problem was that a blindfolded person told to walk straight ahead does not necessarily hold to a straight line, much to the consternation of the girl playing the programmer.
There was a lot of "turn right" ... "no, not that much, turn back left again" ... "now turn JUST A LITTLE to the right" that helped stress the need for specificity -- exactly what we were after. I had wondered beforehand whether anyone would ever suggest anything like "turn right by 30 degrees", but no one, either in Toastmasters or GetSET, ever did.
The exercise was successful and everybody seemed to have fun, so it broke up the morning well. We didn't get to loops or conditionals, though. I didn't record how long we spent, but it was probably in the neighborhood of 20 minutes.
- Blindfolding and choosing a volunteer definitely helps this exercise: it solves the problem of a volunteer who might skip steps.
- I wished the whole room knew what the task was ... but I'm not sure how to accomplish that. Either you have to escort the "robot" far enough away that she can't hear you explain it, or write it on the board after she's blindfolded. Extra time either way.
Try 3, in groups: "The muffin is ready"
At the end of the day, we tried Esther's favorite variant. You're watching TV, and you want to go to the kitchen, get an English muffin, toast it, put butter/jam/peanut butter/whatever on it, take it back to your seat and eat it. What are the steps?
Esther divided the girls into groups of 4-5 and passed out post-its on which to write the steps. There was some inertia getting started ... it was late in the day and everybody was tired. (That's not unique to this exercise -- it's always a challenge to come up with something that will hold the girls' interest for the last hour. It's a long day for everyone.)
Eventually they got rolling and got into it -- I saw some very long stacks of post-its from various groups. With ten minutes left to go in the session, Esther picked two volunteers from one group: one to read the instructions, one to execute them. She pointed out places where they skipped steps -- "Hey, wait, how can she get the muffins out of the cupboard without opening the cupboard first?" After a minute or two, Esther called on a new pair from a different group to continue where the first pair had left off.
As she worked through all the groups, you could see each group becoming more cognizant of steps they had skipped, and improvising them on the spot. Despite the end-of-day crankiness, you could see they were learning from the exercise.
- Splitting into groups allows for more discussion among the girls, and comparing various groups' answers is fun.
- Splitting into groups takes a lot of time, and you have to monitor to make sure all the groups are actually working on the problem and not just chatting.
So which is better? The muffin exercise was definitely more time consuming than the previous "robot" exercise, due to overhead of splitting into groups and bringing up volunteers from each group. On the other hand, I could see there was benefit in having them work in small groups, and in the touch of competition in comparing their group's answers with the ones from other groups.
It was hard to compare the two exercises directly to see which one worked better, because of end-of-day crankiness. But they both worked well -- I'm going to keep using some variant of this in future workshops, ideally with loops and conditionals added. Thanks, Esther, for your expertise ... and to the students and the rest of the volunteers for making it a successful class!
[ 15:34 Aug 28, 2011 More education | permalink to this entry | comments ]